![]() ![]() Coastal Treasure - There is a powerful beacon of the Light somewhere in Stormheim.Calling Their Bluff - A Fel Lord may be building up forces in the harsh northern bluffs.The Creeping Nightmare - The forces of Nightmare are closing in on a sacred moonwell.Destroy the demons and bring our brother in arms home. Never Leave a Knight Behind - Our scouts report seeing a knight trapped by a horde of demons.Reconnaissance: Stormheim - Once grazing land for the beasts of the Suramar elves, the bluffs of Stormheim now serve as the capital of an ancient race of Vrykul that fled the northern lands after the Great Sundering.Rumor has it that the leader of an ancient tauren tribe on the lonely mountain's slopes wields a relic of legendary power. Reconnaissance: Highmountain - Highmountain is all that stands of the range that once divided Suramar from the northern lands.There are sure to be long-lost secrets hidden in its thickets that would be useful against the Legion. Reconnaissance: Val'Sharah - Val'Sharah once stood as the heart of druidism on Azeroth, the mighty world tree Shaladrassil standing tall at its center.Reports of magical activity in the area, however, suggest that not all is as it sems. ![]() Reconnaissance: Azsuna - Azsuna appears to be an idyllic island teeming with wildlife.Finding a Gateway - If we can find a usable Legion gateway, we can launch an assault on one of their worlds and take it as our own.Brothers in Arms - We need the most fearless Illidari to join our cause if we are to have any chance of defeating the Legion.Hunting the Pillars - There is someone out here who knows about the Pillars of Creation.Takeout Pizza - The troops are hungry, go pick up a few pies.A Friend In Need - Senegos' prime consort has sent out a cry for help.The Light Reveals - There is a powerful beacon of the Light somewhere in Azsuna.We should investigate before it threatens our hold on the area. Retaining Control - We've heard rumors of a powerful new demon presence in Faronaar.Lost to History - An ancient scroll in our archives describes a Titan communicator somewhere in Val'Sharah that could provide us with invaluable knowledge.Eyes to the Skies - There have been sightings of Legion scouts in the skies above the forest canopy.Searching for the Light - We need to find more paladin allies if we are to have any hope of bringing the fight to the Legion.Flux to Give - Blacksmiths know that furies can be harvested for the best flux.I feel like blood priest would go exceptionally well with both a couple necromancer spells and a couple pyromancer spells.Originally Posted by MMO-Champion New Mission Type If you have any suggestions for good hybrid builds, i'm open to suggestions. ![]() Let me know in the comments what you thought was a great experience in a starting class, i'm also open to the idea of starting as their warrior variants, i figure the geomancer is more of a tank when geared properly anyway and should probably take advantage on the giants shrine for strength and the wolf of farron for quality. So now i'm thinking about what class i should try next, as soon as i'm NG+ with the cryomancer, i might remain faith+int for the geomancer or pyromancer, or i may just start again, i want to experience the overall usefullness of the starting class against the first playthrough difficulty and the varying resistances of enemies and locations, i figure pyromancer will be a hard start considering the first boss is not gundyr, but a fire infused watchdog of farron, and the base starting hollows have flame scars and use fire balls. I have a strong irithyll frost knight as my tank and i love that you can rotate between frost biting tougher enemies and bosses and then black flame reset the frostbite and repeat. My third playthrough and i'm currently still on is the cryomancer which i hybrid off with the support and healing spells of the druid. My second playthrough on a new character was the necromancer, magic damage from faith, i thoroughly enjoyed having a pet, having a distraction to tank while i ranged dps some bosses and being able to become a lich with high health and a powerful scythe. Lots of damage diversity, long range spells and even one very powerful spell that would auto target the nearest enemy even behind walls. I first beat it as an aeromancer non-hybrid, i had a lot of fun playing as a physical damage type sorcerer. I been playing the convergence mod for nearly two weeks now.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |